AI Insights · Timothy · October 2022
Top 5 Casual Games on iOS in Denmark Q3 2022
In Q3 2022, the top 5 casual games on iOS in Denmark showed varied performance trends in weekly downloads, revenue, and active users, with notable growth for some and declines for others.
In Q3 2022, the top 5 casual games on iOS in Denmark exhibited diverse performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at the data sourced from Sensor Tower.
Skip-Bo from Mattel163 Limited saw a remarkable increase in weekly revenue, starting from a modest $315 at the end of June and peaking at $5.7K by the end of September. Weekly downloads also exhibited significant growth, reaching a high of 7.7K in early August before stabilizing around 3.3K towards the end of the quarter. Active user numbers followed a similar upward trend, increasing from 706 in late June to over 10.8K by the end of September.
Fishdom by Playrix generated consistent revenue throughout the quarter, maintaining figures around $23K to $27K weekly. However, weekly downloads showed a declining trend, dropping from 7K at the beginning of the quarter to just over 1.2K by the end of September. Active users slightly decreased from 18.7K in late June to approximately 14.6K by the end of the quarter.
Exposed - Who's Most Likely To from Behind The App experienced steady weekly revenue, ranging from $6.4K to $8.5K. Downloads fluctuated but generally remained between 2K and 3.3K. The number of active users saw a slight decline, moving from around 5.3K in late June to approximately 4.7K by the end of September.
Subway Surfers by Sybo Games ApS reported a notable decline in both revenue and active users. Weekly revenue dropped from $1.3K in late June to just $222 by the end of September. Similarly, active users fell from 141.9K to around 79.2K over the same period. Weekly downloads also saw a reduction, decreasing from 4.7K to approximately 1.6K.
Pocket Champs PVP Racing Games from MADBOX showed significant growth in all metrics. Weekly revenue surged from just $5 in late June to over $1K by the end of September. Downloads increased impressively, starting from 27 in late June and reaching over 4.1K by the end of the quarter. Active users also saw a substantial rise, going from 50 to nearly 9.8K within the same timeframe.
For more detailed insights and data, visit Sensor Tower.